Monday, July 31, 2017

Equinox (EQUINOX.WAD)


Equinox followed right on the heels of the ridiculous, engine-crushing Nuts toward the end of 2001. This implies that the former - a Doom II thirteen-level mapset for limit-removing source ports - had already been in development for quite some time. Both were created by the mysterious B.P.R.D. and while Equinox is much closer to traditional Doom level design there are enough instances of large areas and mixed monster packs to suggest that full-on enemy infighting was more woven into the author's Doom DNA than the casual silliness of Nuts (created to test the /idgames upload process) suggests. Looking at this and B.P.R.D.'s subsequent releases, including the magnificent yet maligned "Mucous Flow", it's clear that the author has enjoyed a considerable legacy of influence with today's level designers.

Monday, July 17, 2017

The Inquisitor 3 (INQSTR3E.WAD)


I played Shadowman's Inquisitor and its sequel back in 2014. Both are experiments originally begat by Russian "freakmapping" contests where a procedurally-generated layout is used as the foundation for people to make their own levels. The original INQSTR was controversial for its political / sexual undertones focused around a mysterious, metaphorical allusion that sullied an otherwise pretty cool castle adventure stylized after Hexen II. The Inquisitor 2 pushed in a different direction, attempting to channel the dungeon crawler combat of the Diablo series complete with an overworld town and quests that you could accomplish to further your power, exploring a fair variety of dungeons all within the space of a single level. Its bold aspirations were tempered by highly claustrophobic combat and boxy architecture.

Wednesday, July 5, 2017

maintenance mode III

CURRENT STATUS: 86% complete, backfilled through February 2012

I haven't played Doom in maybe three months and any notion of wanting to keep abreast of the cream of the community crop, when coupled with the time I've been working and wanting to spend time with my baby, has sapped me of any will to keep up with this hobby in my free time. It's been a long time coming but I officially withdrew myself from the Cacoward panel; I hope anyone who read the things that I wrote for the Cacowards appreciated them, even if they hated the piss out of some of the selections.

This blog is now bereft of any romantic notions of keeping up with weekly updates. My priorities are

1) finish the review for INQSTR3, maybe the biggest millstone around my neck if only because it's been half-assed for so long, but it's been mostly written (with a whopping 20 paragraph "overview" section... so far) DONE!
2) finish backfilling all of the screenshots so that the blog stands as a complete archive of my reviews, if nothing else
3) play and review WADs free of any imagined responsibility to the Doom community

(the original post)
(the squeakuel)