Tuesday, April 17, 2018

Revolution! (TVR.WAD)


Thomas van der Velden began his shrewdly successful community career with Revolution!, a Doom II megaWAD released in 2001. The enterprising Netherlander would go on to produce his own idTech-based game, Harmony; contribute to the first, third, and elven CCHESTs; and serve as a major and minor player in Plutonia 2 as well as the PRCP, respectively. His most recent work? Only a brand new map secreted away in the Revolution! MIDI Pack, a project headed by community superstar Jimmy in an attempt to close the stock music gap in the original release... but that is a tale for another time.

Thursday, April 12, 2018

Mortiser 4: Chemical Plant (SWMORT4.WAD)

MORTISER 4
CHEMICAL PLANT
by Sam "Metabolist" Woodman


Woodsy's greatest lasting legacy will almost certainly be Plutonia 2, even if it took a more Slavic turn in order to take it to release. After that, probably the Freedoom soundtrack debacle, which seems less surprising now since I've read the liner notes for Omega Facility. But then there's the Mortiser series, whose resource pack - MORTRES.WAD - was pillaged for at least eleven other PWADs on the archives. Sure, it's actually Nick Baker's work, but Sam compiled this particular selection and properly credited it. Chemical Plant is the fourth level in the set and occupies the MAP04 slot. While it was released in 2002 during the source Boom, it should be playable in any port like most of Woodman's works.

Saturday, April 7, 2018

00_e2m8 (00_E2M8.WAD)

00_E2M8
by Sam "Metabolist" Woodman


Sam all but disowned his original Testament of Judgement demo - TOJ_15B - but apparently saw fit to release this thing in mid 2001. 00_E2M8 is purportedly his first original map and it definitely looks like the sort of product someone might have as the initial, awkward forays in an editor. As an E2M8 replacement it stands in for the original Cyberdemon showdown. "Tower of Babel" was an effective boss map in its simplicity and while it's not an awful idea to try to riff on the concept it just invites comparison to something that's already been enshrined in the memories of many players.

Friday, April 6, 2018

All Screenshots Have Been Backfilled

I believe that every screenshot and image that is on this blog has been backfilled. If you find something that hasn't been, let me know. There should be no IMGUR links remaining. What I have going on isn't the greatest solution but given my limited expertise, it's working for now.

My long-term, pie in the sky goal would be to set up my own domain - as supported by Blogger - and then use the domain hosting to quietly migrate screenshots, but it's a scary thought because I've never done something like it before and I don't know what the best host would be to use for such an enormously image-heavy website like mine.

Monday, April 2, 2018

Lava City Outskirts (SWLAVCIT.WAD)

LAVA CITY OUTSKIRTS
by Sam "Metabolist" Woodman


Before the current crop of speedmapping sessions - Abyssal and others - there was the Doomworld Speedmapping events with a 100 minute time limit. And while SW wasn't in all or even most of them, the first compilation got him in such a spirit that he made his own take on the theme of the initiating jam - "lava city" - as a sort of practice level. Thus became Lava City Outskirts, a MAP01 replacement for Doom II released mid-2001. There is no story or setup beyond the author's notes on the map's creation.

Wednesday, March 28, 2018

Mortiser 3: Supply/Shipping Depot (SWMORT3.WAD)

MORTISER 3
SUPPLY/SHIPPING DEPOT
by Sam "Metabolist" Woodman


2001 was a very busy year for Woodsy, probably the busiest of his career as he wrangled submissions to several ongoing projects, managed at least two of his own, and found some time to crack out a few maps on the side. Speedmaps, mind you; it doesn't look like Sam was big on anything that took longer than a day's work. Supply/Shipping Depot is the third level in the Mortiser series, a small group of maps. They are tied together mainly by their resource pack, MORTRES. SWMORT3 follows the same progression as the previous two levels and as a result occupies the MAP03 slot. You'll need to play it in a limit-removing source port if you want to avoid the mentioned HOM effects.

Friday, March 23, 2018

Omega Facility (SWOMEGA.WAD)

OMEGA FACILITY
by Sam "Metabolist" Woodman


The early 2000s had a lot of crazy stuff going on at the same time and Sam Woodman had at least one finger in each of them. Alien Vendetta, Hell Revealed II, Plutonia 2, 2002: A Doom Odyssey... Heck, I wouldn't be surprised to hear that he had something kicking around in Millennium too. There's even his One Week Mapping Contest where he played the part of the "organizer". In between all of the submissions, projects, and his Mortiser series he still cranked out the occasional level. This one is Omega Facility, a MAP01 replacement for Doom II released in early 2001. It's a medium-size techbase level consisting of roughly equal parts brick and metal. I thought that it was station in space at first but there's definitely a green grass yard.

Sunday, March 18, 2018

Mortiser 2: Ice Station Alpha (SWMORT2.WAD)

MORTISER 2
ICE STATION ALPHA
by Sam "Metabolist" Woodman
and Mattias Berggren


Sammy boy may not have been the most prolific author during the source port boom but he had a lot of irons in the fire. A lot of his levels made it into Hell Revealed II and he headed the Plutonia 2 project for the first half of its development, for better or worse. Woodman also submitted two levels to Alien Vendetta. One of them was folded into Vincent Catalaá's "Demonic Hordes", replacing some sort of lead labyrinth. The other either already was Mortiser 2 or became it in 2001 after being cut from the project, judging by the .TXT for SWOCKHAM. Like the rest of the series, you'll need MORTRES.WAD. One big difference - it's a joint venture with Mattias Berggren, also of AV fame! SWMORT2 replaces MAP02 of Doom II so it looks like Sam intended to string them together one way or another.